Subject description - A4M39NUR

Summary of Study | Summary of Branches | All Subject Groups | All Subjects | List of Roles | Explanatory Notes               Instructions
A4M39NUR User Interface Design
Roles:  Extent of teaching:2P+2S
Department:13139 Language of teaching:CS
Guarantors:  Completion:Z,ZK
Lecturers:  Credits:6
Tutors:  Semester:Z

Web page:

https://moodle.fel.cvut.cz/courses/B4M39NUR

Anotation:

Students will get acquainted with the theory of human-computer communication and interaction (formal description of user interfaces, formal user models, the fundamentals of perception, cognition, and user information evaluation).

Study targets:

Students will get acquainted with the theory of human-computer communication and interaction (formal description of user interfaces, formal user models, the fundamentals of perception, cognition, and user information evaluation).

Course outlines:

1. Introduction in user interface design. Input device. User categories
2. User behavior. Creation of persons and their usage in UI design
3. Formal UI description/UI models (state diagrams, Petri nets?)
4. Cognitive aspects of UI design. Information processing in human brain
5. Advanced methods of investigation of psychological aspects of UI design
6. UI models. User models.
7. Theoretical foundations of UI design
8. Tools for UI specification
9. Design cycle of UI design. Roles of individual members of the UI design team
10. Documentation of UI design process (processing of test results, form of documentation ..)
11. Advanced methods for investigation of ergonomic aspects of UI design
12. Special UI (UIs for seniors, mobile applications,...)
13. Intelligent UIs,. Methods for visual presentation of information
14. New trends in HCI (CHI minutes)

Exercises outline:

1. Presentation of semestral projects , definition of project groups.
2. Semestral projects assignements.
3. Consultations.
4.-5.  User research (creation of persons) - D1.
5.-6.  UI analysis (HTA, state diagrams, CCT, atd.) - D2.
7.-10.  Low - Med-Fidelity prototype - D3.
11.-13.  High-Fidelity prototype - D4.
14. Presentation of the final report.

Literature:

1. Disman, M. Jak se vyrábí sociologická znalost: příručka pro uživatele. Praha: Karolinum, 2000. ISBN 80-246-0139-7.
2. Žára, J., Beneš, B., Sochor, J., Felkel, P. Moderní počítačová grafika (2. vydání). Praha: Computer Press, 2005. ISBN 80-251-0454-0.
3. Shneiderman, B., Plaisant, C. Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition). Addison Wesley, 2004. ISBN 0321197860.
4. Nielsen, J. Usability Engineering. Morgan Kaufmann, 1993. ISBN0125184069.
5. Preece, J., Rogers, Y., Sharp, H., Benyon, D., Holland, S., Carey, T. Human-Computer Interaction: Concepts And Design. Addison Wesley, 1994. ISBN 0201627698.
6. Kuniavsky, M. Observing the User Experience: A Practitioner's Guide to User Research. Morgan Kaufmann, 2003. ISBN 1558609237.

Requirements:

No requirements. Link: https://moodle.fel.cvut.cz/courses/B4M39NUR

Note:

https://moodle.fel.cvut.cz/courses/B4M39NUR

Subject is included into these academic programs:

Program Branch Role Recommended semester


Page updated 28.3.2024 09:54:15, semester: Z,L/2023-4, Z/2024-5, Send comments about the content to the Administrators of the Academic Programs Proposal and Realization: I. Halaška (K336), J. Novák (K336)