Persons

prof. Dr. Michal Pěchouček, MSc.

Dissertation topics

Algorithms for Multi-player Games in Extended Form

  • Branch of study: Computer Science – Department of Computer Science
  • Department: Department of Computer Science
    • Description:
      Analyze the state-of-of-the-art in the field extended form game theory. Propose formal models for modeling games with high number of players’ strategies. Design robust and scalable algorithms for finding equilibrium. http://cs.felk.cvut.cz/en/people/pechouce

Algorithms for Multi-player Games in Extended Form

  • Branch of study: Computer Science – Department of Computer Science
  • Department: Department of Computer Science
    • Description:
      Analyze the state-of-of-the-art in the field extended form game theory. Propose formal models for modeling games with high number of players’ strategies. Design robust and scalable algorithms for finding equilibrium. http://cs.felk.cvut.cz/en/people/pechouce

Application of Security Games for Strategic Inspections

  • Branch of study: Computer Science – Department of Computer Science
  • Department: Department of Computer Science
    • Description:
      Analyze the state-of-of-the-art in the field of game theory, especially in the field of security games. Design new methods for strategic randomization of inspection problems. http://cs.felk.cvut.cz/en/people/pechouce

Application of Security Games for Strategic Inspections

  • Branch of study: Computer Science – Department of Computer Science
  • Department: Department of Computer Science
    • Description:
      Analyze the state-of-of-the-art in the field of game theory, especially in the field of security games. Design new methods for strategic randomization of inspection problems. http://cs.felk.cvut.cz/en/people/pechouce

Collision Avoidance and Trajectory Planning for Unmanned Aerial Systems

  • Branch of study: Computer Science – Department of Computer Science
  • Department: Department of Computer Science
    • Description:
      Analyze the state-of-of-the-art in the field of UAS collision avoidance and trajectory planning. Design methods for providing collision free traffic of high density operation of UAS systems. Efficiency of resulting methods validate on multiagent simulation experiments. http://cs.felk.cvut.cz/en/people/pechouce

Collision Avoidance and Trajectory Planning for Unmanned Aerial Systems

  • Branch of study: Computer Science – Department of Computer Science
  • Department: Department of Computer Science
    • Description:
      Analyze the state-of-of-the-art in the field of UAS collision avoidance and trajectory planning. Design methods for providing collision free traffic of high density operation of UAS systems. Efficiency of resulting methods validate on multiagent simulation experiments. http://cs.felk.cvut.cz/en/people/pechouce

Learning Strategies in Complex Games

  • Branch of study: Computer Science – Department of Computer Science
  • Department: Department of Computer Science
    • Description:
      Analyze the state-of-of-the-art in the field of game theory and machine learning. Design methods that can learn opponent strategies by analyzing her observation by means of selected machine learning methods. http://cs.felk.cvut.cz/en/people/pechouce

Learning Strategies in Complex Games

  • Branch of study: Computer Science – Department of Computer Science
  • Department: Department of Computer Science
    • Description:
      Analyze the state-of-of-the-art in the field of game theory and machine learning. Design methods that can learn opponent strategies by analyzing her observation by means of selected machine learning methods. http://cs.felk.cvut.cz/en/people/pechouce

Mixed-reality Multiagent Simulations

  • Branch of study: Computer Science – Department of Computer Science
  • Department: Department of Computer Science
    • Description:
      Analyze the state-of-of-the-art in the field of multiagent simulation. Propose methods for modeling high number of sophisticated individual rational agents in complex environment so that part of the simulation is instantiated with physical running systems (such as robots or humans) http://cs.felk.cvut.cz/en/people/pechouce

Mixed-reality Multiagent Simulations

  • Branch of study: Computer Science – Department of Computer Science
  • Department: Department of Computer Science
    • Description:
      Analyze the state-of-of-the-art in the field of multiagent simulation. Propose methods for modeling high number of sophisticated individual rational agents in complex environment so that part of the simulation is instantiated with physical running systems (such as robots or humans) http://cs.felk.cvut.cz/en/people/pechouce

Multiagent Planning in Complex Adversarial Environment

  • Branch of study: Computer Science – Department of Computer Science
  • Department: Department of Computer Science
    • Description:
      Analyze the state-of-of-the-art in the field of domain independent multiaagent planning and propose new methods how to extend and specialize the existing planners so that they will provide robust performance in the environments with adversarial behavior. http://cs.felk.cvut.cz/en/people/pechouce

Multiagent Planning in Complex Adversarial Environment

  • Branch of study: Computer Science – Department of Computer Science
  • Department: Department of Computer Science
    • Description:
      Analyze the state-of-of-the-art in the field of domain independent multiagent planning and propose new methods how to extend and specialize the existing planners so that they will provide robust performance in the environments with adversarial behavior. http://cs.felk.cvut.cz/en/people/pechouce

Responsible person Ing. Mgr. Radovan Suk